SD10-EN001 - Ancient Gear Gadjiltron Dragon [Ultra Rare] - NEW CARD Effect Monster (Machine / EARTH / 8 Stars / ATK 3000 / DEF 2000)
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon this card by Tributing any of the following monster(s), this card gets the appropriate effect(s): • Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. • Red Gadget: If this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent. • Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent. |
SD10-EN002 - Ancient Gear Gadjiltron Chimera [Common] - NEW CARD Effect Monster (Machine / EARTH / 6 Stars / ATK 2300 / DEF 1300)
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gains the appropriate effect: • Green Gadget: This card gains 300 ATK. • Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to your opponent. • Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
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SD10-EN003 - Ancient Gear Engineer [Common] - NEW CARD Effect Monster (Machine / EARTH / 5 Stars / ATK 1500 / DEF 1500)
Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step. |
SD10-EN004 - Boot-Up Soldier - Dread Dynamo [Common] - NEW CARD Effect Monster (Machine / EARTH / 4 Stars / ATK 0 / DEF 2000)
While you have a face-up "Gadget" monster on your side of the field, this card gains 2000 ATK.
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SD10-EN005 - Mechanicalchaser [Common] Normal Monster (Machine / DARK / 4 Stars / ATK 1850 / DEF 800)
A hunter that relentlessly pursues its target by order of the Machine King.
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SD10-EN006 - Green Gadget [Common] - NEW CARD for TCG Effect Monster (Machine / EARTH / 4 Stars / ATK 1400 / DEF 600)
When you Normal Summon or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand. |
SD10-EN007 - Red Gadget [Common] - NEW CARD for TCG Effect Monster (Machine / EARTH / 4 Stars / ATK 1300 / DEF 1500)
When you Normal Summon or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand. |
SD10-EN008 - Yellow Gadget [Common] - NEW CARD for TCG Effect Monster (Machine / EARTH / 4 Stars / ATK 1200 / DEF 1200)
When you Normal Summon or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand. |
SD10-EN009 - Cannon Soldier [Common] Effect Monster (Machine / DARK / 4 Stars / ATK 1400 / DEF 1300)
By Tributing 1 monster, inflict 500 damage to your opponent. |
SD10-EN010 - Gear Golem the Moving Fortress [Common] Effect Monster (Machine / EARTH / 4 Stars / ATK 800 / DEF 2200)
Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent directly this turn. |
SD10-EN011 - Heavy Mech Support Platform [Common] Union Monster (Machine / DARK / 3 Stars / ATK 500 / DEF 500)
Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 points ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) |
SD10-EN012 - Ancient Gear Golem [Common] Effect Monster (Machine / EARTH / 8 Stars / ATK 3000 / DEF 3000)
This card cannot be Special Summoned. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. |
SD10-EN013 - Ancient Gear Beast [Common] Effect Monster (Machine / EARTH / 6 Stars / ATK 2000 / DEF 2000)
This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this card destroys by battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. |
SD10-EN014 - Ancient Gear Soldier [Common] Effect Monster (Machine / EARTH / 4 Stars / ATK 1300 / DEF 1300)
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
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SD10-EN015 - Ancient Gear [Common] Effect Monster (Machine / EARTH / 2 Stars / ATK 100 / DEF 800)
While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
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SD10-EN016 - Ancient Gear Cannon [Common] Effect Monster (Machine / EARTH / 2 Stars / ATK 500 / DEF 500)
By Tributing this card, inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.
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SD10-EN017 - Ancient Gear Workshop [Common] - NEW CARD Normal Spell
Add 1 "Ancient Gear" monster from your Graveyard to your hand. |
SD10-EN018 - Ancient Gear Tank [Common] - NEW CARD Equip Spell
Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent. |
SD10-EN019 - Ancient Gear Explosive [Common] - NEW CARD Normal Spell
Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent. |
SD10-EN020 - Ancient Gear Fist [Common] - NEW CARD Equip Spell
Equip only to an "Ancient Gear Monster". Destroy any monster that battles with it, at the end of the Damage step. |
SD10-EN021 - Ancient Gear Factory [Common] Normal Spell
Select 1 "Ancient Gear" monster in your hand (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn. |
SD10-EN022 - Ancient Gear Drill [Common] Normal Spell
Activate only by discarding 1 card from your hand while a face-up "Ancient Gear" monster is on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn. |
SD10-EN023 - Ancient Gear Castle [Common] Continuous Spell
Each face-up "Ancient Gear" monster on the field gains 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s). |
SD10-EN024 - Mystical Space Typhoon [Common] Quick-Play Spell
Destroy 1 Spell or Trap Card on the field. |
SD10-EN025 - Limiter Removal [Common] Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect. |
SD10-EN026 - Heavy Storm [Common] Normal Spell
Destroy all Spell and Trap Cards on the field. |
SD10-EN027 - Enemy Controller [Common] Quick-Play Spell
Select and activate 1 of the following effects: • Change the battle position of 1 face-up monster on your opponent's side of the field. • Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. |
SD10-EN028 - Weapon Change [Common] Continuous Spell
Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. |
SD10-EN029- Machine Duplication [Common] Normal Spell
Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck. |
SD10-EN030 - Pot of Avarice [Common] Normal Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck. |
SD10-EN031 - Stronghold the Moving Fortress [Common] - NEW CARD for TCG Continuous Trap
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000. |
SD10-EN032 - Ultimate Offering [Common] Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. |
SD10-EN033 - Sakuretsu Armor [Common] Normal Trap
Activate only when your opponent declares an attack. Destroy the attacking monster. |
SD10-EN034 - Micro Ray [Common] Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. |
SD10-EN035 - Rare Metalmorph [Common] Continuous Trap
Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card. |
SD10-EN036 - Covering Fire [Common] Normal Trap
If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Your attacked monster gains ATK equal to the ATK of 1 other face-up monster on your side of the field during the Damage Step only. |
SD10-EN037 - Roll Out! [Common] Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field. |