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  1. Aldragon
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    OCG Release Date: 21/07/2012
    TCG Release Date: 13/11/2012

    Features 80 cards:
    - 5 Ultra Rare cards
    - 9 Super Rare cards
    - 18 Rare cards
    - 44 Normal cards
    - 4 Normal Rare cards

    - A lot of the latest cards from the Yu-Gi-Oh! ZeXal anime.
    - A well balanced number of cards from the anime as well as brand new, original cards for the OCG.
    - New Xyz Monster as well as cards to support their Summoning, cards for already esisting themes and cards of a brand-new concept.
    - Cover Card is "CNo. 32 Ocean Biting Dragon Shark Drake Vice"


    LINK AI COMMENTI



    Edited by Dark Slayer™ - 26/7/2012, 22:53
     
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  2. Dark Slayer™
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    ABYR-JP001 Gagaga Kaiser
    EARTH/Warrior/Effect - Level 3 - ATK1800/DEF600

    This card cannot attack if you control no other "Gagaga" Monster. Also, once per turn, you can activate this effect by removing from play 1 Monster from your Graveyard. The Level of all "Gagaga" Monster you control becomes the Level of the Monster, that was removed from play for the activation of this effect. This card cannot be used as Synchro Material Monster.

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    ABYR-JP002 Bull Blader
    EARTH/Warrior/Effect - Level 4 - ATK1600/DEF1200

    Activate this effect during either player's turn, when an attack is declared involving this card and an opponent's Monster. Battle Damage to both player from this battle becomes 0, and after Damage Calculation, that opponent's Monster is destroyed.

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    ABYR-JP003 Achaacha Chanbara

    FIRE/Warrior/Effect - Level 3 - ATK1400/DEF400

    Activate this effect when the effect of a Magic, Trap or Effect Monster Card is activated that inflicts Damage. Special Summon this card from your hand, and inflict 400 Damage to your opponent's Life Points.

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    ABYR-JP004 Mogumole

    EARTH/Beast/Effect - Level 2- ATK800/DEF800

    When this card on the field is destroyed and sent to the Graveyard, you can Special Summon this card from your Graveyard in face-up Defense Position. The effect of "Mogumole" can only be used once per duel.

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    ABYR-JP005 Grandran

    EARTH/Rock/Effect - Level 4 - ATK0/DEF1400

    If your opponent controls a Xyz monster, you can Special Summon this card from your hand in face-up Attack Position.

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    ABYR-JP006 Tripod Fish

    WATER/Fish/Effect - Level 3 - ATK300/DEF1300

    When this card is successfully Special Summoned from the Graveyard, you can activate this effect by selecting 1 Fish-, Sea-Serpent- or Aqua-Type monster on the field. Increase the selected monsters Level by 1.

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    ABYR-JP007 Deep Sweeper

    WATER/Fish/Effect - Level 4- ATK1600/DEF1300

    Activate by Releasing this card. Select 1 Magic or Trap Card on the field and destroy it.

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    ABYR-JP008 Heroic Champion Extra Sword
    EARTH/Warrior/Effect - Level 4 - ATK1000/DEF1000

    An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
    ● When it is Xyz Summoned: It gains 1000 ATK.

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    ABYR-JP009 Heroic Champion Yashu Torch
    EARTH/Warrior/Effect - Level 4 - ATK1200/DEF300

    If this card attacks a Defense Position Monster your opponent controls, skip Damage Calculation and destroy that monster immediately.

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    ABYR-JP010 Planet Pathfinder
    EARTH/Machine/Effect - Level 4 - ATK1000/DEF1000

    Activate by Releasing this card. Add 1 Field Magic Card from your deck to your hand.

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    ABYR-JP011 Solar Windjammer
    LIGHT/Machine/Effect - Level 5 - ATK800/DEF2400

    If you control no monster, you can Special Summon this card from your hand. The original ATK and DEF of this card Special Summoned this way are halved. Also, this card's Level is increased by 1 during each of your Standby Phases. There can only be 1 "Solar Wind Jammer" face-up on the field at a time.

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    ABYR-JP012 Heraldic Beast Aberconway
    WIND/Dragon/Effect - Level 4 - ATK1800/DEF900

    If this card is in your Graveyard, you can activate this effect by removing from play 1 other "Heraldic Beast Aberconway" from your Graveyard. Select 1 "Heraldic Beast" Monster in your Graveyard and add it to your hand. The effect of "Heraldic Beast Aberconway" can only be used once per turn.

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    ABYR-JP013 Heraldic Beast Bernard's Falcon
    WIND/Winged Beast/Effect - Level 4 - ATK1000/DEF1600

    Activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. All Level 5 or higher Monster you control become Level 4.

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    ABYR-JP014 Mermail - Abysslinde
    WATER/Aqua/Effect - Level 3 - ATK1500/DEF1200

    If this card on the field is destroyed and sent to the Graveyard, you can Special Summon 1 "Mermail" Monster from your Deck, except a "Mermail - Abysslinde". The effect of "Mermail - Abysslinde" can only be used once per turn.

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    ABYR-JP015 Mermail - Abyssgunde

    WATER/Aqua/Effect - Level 3 - ATK1400/DEF800

    If this card is discarded from your hand to the Graveyard, you can Special Summon 1 "Mermail" Monster from your Graveyard, except a "Mermail - Abyssgunde". The effect of "Mermail - Abyssgunde" can only be activated once per turn.

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    ABYR-JP016 Mermail - Abysshilde
    WATER/Aqua/Effect - Level 3 - ATK1300/DEF400

    If this card is sent to the Graveyard, you can Special Summon 1 "Mermail" Monster from your hand, except a "Mermail - Abysshilde". The effect of "Mermail - Abysshilde" can only be used once per turn.

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    ABYR-JP017 Mermail - Abyssturge
    WATER/Fish/Effect - Level 4 - ATK1700/DEF1100

    When this card is successfully Normal Summoned or Special Summoned, activate this effect by discarding 1 WATER monster from your hand to the Graveyard. Select 1 Level 3 or lower WATER monster in your Graveyard and add it to your hand. The effect of "Mermail - Abyssturge" can only be used once per turn.

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    ABYR-JP018 Mermail - Abysspike
    WATER/Fish/Effect - Level 4 - ATK1600/DEF800

    When this card is successfully Normal Summoned or Special Summoned, activate this effect by discarding 1 WATER monster from your hand to the Graveyard. Add 1 Level 3 WATER monster from the deck to your hand. The effect of "Mermail - Abysspike" can only be used once per turn.

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    ABYR-JP019 Mermail - Abysslang
    WATER/Fish/Effect - Level 4 - ATK1200/DEF800

    While this card is face-up on the field, your opponent cannot select other WATER Monster as attack target. Also, while this card is face-up on the field, WATER Monster you control gain 300 ATK.

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    ABYR-JP020 Mermail - Megalo-Abyss
    WATER/Sea-Serpent/Effect - Level 7 - ATK2400/DEF1900

    You can activate this effect during your Main Phase by discarding 2 other WATER Monster from your hand to the Graveyard. Special Summon this card from your hand. When this card is successfuly Special Summoned by this effect, you can add 1 "Abyss" Magic or Trap Card from your deck to your hand. Also, by Releasing 1 face-up Attack Position WATER Monster other than this card, this card can attack twice during this turn's Battle Phase.

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    ABYR-JP021 Magical Warlock, La Pende
    WATER/Spellcaster/Effect - Level 1 - ATK300/DEF200

    When this card is sent to the Graveyard, add 1 Level 3 "Magical" Monster from your Deck to your hand.

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    ABYR-JP022 Magical Lao-Tse, Ermit
    EARTH/Spellcaster/Effect - Level 3 - ATK1200/DEF700

    While this card is face-up on the field, each time a "Book of Magic" Magic Card is activated, increase the Level of this card by 2, and this card gains 300 ATK.

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    ABYR-JP023 Magical Instructor, Cisty
    EARTH/Spellcaster/Effect - Level 3 - ATK1600/DEF800

    During the End Phase of one of your turns you activated a "Book of Magic" Magic Card, you can activate this effect by removing from play this card on the field. Add 1 LIGHT or DARK Level 3 or higher Spellcaster-Type Monster and 1 "Book of Magic" Magic Card from your deck to your hand. The effect of "Magical Instructor, Cisty" can only be activated once per turn.

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    ABYR-JP024 Magical Emperor, Ampoure
    DARK/Spellcaster/Effect - Level 5 - ATK2300/DEF2000

    You can activate this effect by removing from play 1 other face-up Spellcaster-Type Monster you control and 1 "Book of Magic" Card in your Graveyard. Select 1 face-up monster your opponent controls and gain control over it until the End Phase. The effect of "Magical Emperor, Ampoure" can only be used once per turn, and during the turn this effect was activated, this card cannot attack.

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    ABYR-JP025 Madolche Croissandog
    EARTH/Beast /Effect - Level 3 - ATK1500/DEF1200

    When this card is destroyed by your opponent and sent to the Graveyard, return this card to your deck. Also, once per turn, you can activate this effect by selecting 1 other "Madolche" Card you control. Return the selected card to the hand, and this card has its Level increased by 1, and gains 300 ATK.

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    ABYR-JP026 Madolche Marmamaid
    EARTH/Spellcaster/Effect - Level 4 - ATK800/DEF2000

    When this card is destroyed by your opponent and sent to the Graveyard, return this card to your deck. When this card is flipped face-up, you can add 1 "Madolche" Magic or Trap Card from your Graveyard to your hand.

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    ABYR-JP027 Madolche Messengelato
    EARTH/Warrior/Effect - Level 4 - ATK1600/DEF1000

    When this card is destroyed by your opponent and sent to the Graveyard, return this card to your deck. When this card is Special Summoned successfully, if you control a "Madolche" Beast-Type Monster, you can add 1 "Madolche" Magic or Trap Card from your Deck to your hand.

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    ABYR-JP028 Abyss Warrior
    WATER/Aqua/Effect - Level 4 - ATK1800/DEF1300

    Once per turn, you can activate this effect by discarding 1 WATER Monster from your hand, and selecting 1 Monster in your or your opponent's Graveyard. Return that Monster to the top or the bottom of the owner's deck.

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    ABYR-JP029 Snowman Creator
    WATER/Machine/Effect - Level 4 - ATK1600/DEF1000

    You can activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Place a number of Ice Counter on face-up monster your opponent controls equal to the number of WATER Monster you control. If 3 or more Ice Counter are placed by this effect, you can also select 1 card your opponent controls and destroy it.

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    ABYR-JP030 Fishborg Planter
    WATER/Fish/Effect - Level 2 - ATK200/DEF200

    You can activate this effect once while this card is in the Graveyard. Send the top card from your deck to the Graveyard. If the sent card was a WATER Monster, Special Summon this card from your Graveyard afterwards. The Effect of "Fishborg Planter" can only be used once per turn.


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    ABYR-JP031 Nimble Angler
    WATER/Fish/Effect - Level 2 - ATK600/DEF100

    If this card is sent from the hand or the deck to the Graveyard, Special Summon up to 2 Level 3 or lower "Nimble" Monster other than "Nimble Angler" from your deck.

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    ABYR-JP032 Knight of the Distant Sea
    WATER/Warrior/Effect - Level 4 - ATK1400/DEF1200

    When this face-up card on the field changes its Battle Position, send 1 WATER Monster from your deck to the Graveyard. This effect can only be used once per turn.

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    ABYR-JP033 Mechanical Sea-Serpent Plesion
    WATER/Machine/Effect - Level 5 - ATK2300/DEF1800

    If you control a Sea-Serpent-Type Monster, you can Normal Summon this card without Release. Once per turn, you can Release 1 WATER Monster you control to select and destroy 1 face-up card your opponent controls.

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    ABYR-JP034 Metalizing Parasite - Soltite

    WATER/Aqua/Union - Level 7 - ATK1000/DEF500

    Once per turn, during your Main Phase, you can equip this card to a Monster you control as an Equip Card , OR unequip it to Special Summon it in face-up Attack Position. While equipped to a monster by this effect, the equipped monster cannot be targeted or destroyed by your opponent monster's effect(s). (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

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    ABYR-JP035 Ice Spirit God, Moulin Glace

    WATER/Sea-Serpent/Effect - Level 8 - ATK2800/DEF2200

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you have exactly 5 WATER Monster in your Graveyard. When this card is Special Summoned, randomly select 2 cards in your opponent's hand and discard them. The effect of "Ice Spirit God, Moulin Glace" can only be used once per turn. If this card is removed from the field, skip your next turn's Battle Phase.

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    ABYR-JP036 House Duston

    LIGHT/Fiend/Effect - Level 1 - ATK0/DEF1000

    Activate this effect when this face-up card on the field is destroyed by your opponennt and sent to the Graveyard. You can select any number of "Duston" Monster from your hand and Deck and Special Summon to either player's side of the field. At that time, you must Special Summon the same amount to each side of the field.

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    ABYR-JP037 Tiny Penguin

    WATER/Aqua/Effect - Level 1 - ATK400/DEF200

    When this flipped face-up card is sent to the Graveyard, you can select 1 "Penguin" Monster in your Graveyard, except "Tiny Penguin", and Special Summon it into face-up Attack Position or face-down Defense Position.

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    ABYR-JP038 Straggling Force

    DARK/Warrior/Effect - Level 4 - ATK1500/DEF1000

    Activate by Releasing this card if you control no other monster. Select 1 Monster your opponent controls and gain control of it until the End Phase. During the turn you activated this effect, you cannot Special Summon Monster or perform your Battle Phase.

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    ABYR-JP039 CNo. 32: Ocean Biting Dragon Shark Drake Vice

    WATER/Sea-Serpent/Xyz/Effect - Rank 4 - ATK2800/DEF2100

    4 Level 4 WATER Monster
    You can also Xyz Summon this card by using a "No.32: Ocean Biting Dragon Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your Life Points are 1000 or lower, you can activate this effect by removing 1 Xyz Material from this card, and removing from play 1 monster in your Graveyard. Select 1 face-up monster on the field, and its ATK and DEF becomes 0 until your End Phase. This effect can be activated during your opponent's turn.

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    ABYR-JP040 One-Eyed Skill Gainer

    LIGHT/Warrior/Xyz/Effect - Rank 4 - ATK2500/DEF2600

    3 Level 4 Monster
    You can activate this effect by removing 1 Xyz Material from this card, and selecting 1 Xyz Monster your opponent controls. This card is treated as having the same name as the selected monster, and gains the same effect(s). This effect can only be used once while this card is face-up on the field.

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    ABYR-JP041 Gagaga Gunman

    EARTH/Warrior /Xyz/Effect - Rank 4 - ATK1500/DEF2400

    2 Level 4 Monster
    Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Apply 1 of the following effects depending on this card's Battle Position:
    ● Attack Position: During the Damage Step of this turn when this card attacks an opponent's monster, this card gains 1000 ATK, and that opponent's monster loses 500 ATK.
    ● Defense Position: Inflict 800 Damage to your opponent's Life Points.

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    ABYR-JP042 Heroic Champion Gandiva

    EARTH/Warrior/Xyz/Effect - Rank 4 - ATK2100/DEF1800

    2 Level 4 Warrior-Type Monster
    When a Level 4 or lower Monster(s) is Special Summoned to your opponent's field, you can remove 1 Xyz Material from this card to destroy that Special Summoned Monster(s). This effect can only be used once per turn.

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    ABYR-JP043 Heroic Champion Kusanagi

    EARTH/Warrior/Xyz/Effect - Rank 4 -ATK2500/DEF2400

    3 Level 4 Warrior-Type Monster
    Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation of a Trap Card and destroy it. Afterwards, this card gains 500 ATK.

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    ABYR-JP044 No. 9: Canopy Star Dyson Sphere

    LIGHT/Machine/Xyz/Effect - Rank 9 - ATK2800/DEF3000

    2 Level 9 Monster
    You can activate this effect once during the Battle Step this card with Xyz Material(s) is attacked. Negate that attack. When this card without Xyz Material is selected as attack target, you can select 2 Monster in your Graveyard, and place them under this card as Xyz Material. Also, if your opponent controls a monster with higher ATK than this card, by removing 1 Xyz Material from this card during your Main Phase, this card can attack your opponent's Life Points directly during this turn.

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    ABYR-JP045 No. 8: Heraldic King Genome Heriter

    LIGHT/Psychic/Xyz/Effect - Rank 4 - ATK2400/DEF1800

    2 Level 4 "Heraldic Beast" Monster
    Once per turn, you can activate this effect by selecting 1 Xyz Monster your opponent controls. This card is treated as having the same name as the selected monster, and it's ATK becomes the same as that Monster's ATK and it gains that Monster's effect(s). Afterwards, the selected Monster's ATK becomes 0 and it has its effect(s) negated. The effect of this card is applied until the End Phase.

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    ABYR-JP046 Mermail - Gaio-Abyss

    WATER/Aqua/Xyz/Effect - Rank 7 - ATK2800/DEF1600

    2 Level 7 WATER Monster
    While this card with Xyz Material is face-up on the field, Level 5 or higher Monster cannot attack. Also Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Negate the effect of an opponent's Monster with lower ATK than this card until the end of the turn. This effect can also be activated during your opponent's turn.

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    ABYR-JP047 Magical Imperial Saint, Triss

    LIGHT/Spellcaster/Xyz/Effect - Rank 5 - ATK2000/DEF1700

    2 Level 5 Spellcaster-Type Monster
    This card gains 300 ATK for each Xyz Material on your side of the field. Once per turn you can activate this effect by removing 1 Xyz Material from this card. Shuffle your Deck. Afterwards, reveal the top 5 cards from your deck. Select Monsters on the field, up to the number of "Book of Magic" Cards revealed by this, and destroy them. Afterwards, return the revealed cards to the top of your deck in the order of your choice.

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    ABYR-JP048 Queen Madolche Tiaramiss

    EARTH/Fairy/Xyz/Effect - Rank 4 - ATK2200/DEF2100

    2 Level 4 "Madolche" Monster
    Once per turn, you can activate this effect by removing 1 Xyz Material from this card, and selecting up to 2 "Madolche" Cards in your Graveyard. Return the selected cards to your deck, and return a same number of cards that your opponent controls to the owner's deck.

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    ABYR-JP049 Snowdust Giant

    WATER/Beast-Warrior/Xyz/Effect - Rank 4 - ATK2200/DEF800

    2 Level 4 WATER Monster
    Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Reveal any number of WATER Monster in your hand to your opponent, and place a number of Ice Counter on face-up Monster on the field equal to the number of cards revealed. While this card is face-up on the field, all Non-WATER Monster on the field lose 200 ATK for each Ice Counter on the field.

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    ABYR-JP050 Awakened Hero, Gagagigo

    WATER/Reptile/Xyz - Rank 4 - ATK2950/DEF2800

    3 Level 4 Monster

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    ABYR-JP051 Oneshot Wand

    Equip Spell Card

    Equip only to a Spellcaster-Type Monster. The equipped Monster gains 800 ATK. Also, after Damage Calculation when the equipped monster battled, you can destroy this card and draw 1 card.

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    ABYR-JP052 Different Dimension Trench
    Continuous Spell Card

    When this card is activated, select 1 WATER Monster in your hand, your Graveyard or on your field and remove it from play. Afterwards, when this face-up card on the field is destroyed, Special Summon that Monster to your field.

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    ABYR-JP053 Tannhäuser Gate

    Normal Spell Card

    Activate by selecting 2 Monster you control with 1000 ATK or less and the same Type. The Level of the selected Monsters becomes the sum of selected monster's respective Levels.

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    ABYR-JP054 Gravity Blaster

    Equip Spell Card

    Equip only to a Machine-Type Monster. Once per turn, you can increase the ATK of the equipped Monster by 400. Also, if the equipped Monster battles with an opponent's Monster, for the duration of the Battle Phase negate the effect(s) of that opponent's Monster.

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    ABYR-JP055 High Medallion Arts

    Normal Spell Card

    Activate by selecting 2 "Heraldic Beast" Monster in your Graveyard. Special Summon the 2 selected monster, and Xyz Summon 1 Xyz Monster with exactly those 2 monster as Xyz Materials.

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    ABYR-JP056 Abysscale - Kraken

    Equip Spell Card

    Equip only to a "Mermail" Monster. The equipped monster gains 400 ATK. While this card is on the field, negate the activation of an opponent Effect Monster's effect and destroy it. Afterwards, send this card to the Graveyard

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    ABYR-JP057 Forgotten Capital Lemuria
    Field Spell Card

    This card's name is treated as "Umi". While this card is on the field, WATER Monster on the field gain 200 ATK and DEF. Also once per turn, you can activate this effect during your Main Phase. While this card is on the field, until your End Phase, the Level of WATER Monster you control is increased by the number of WATER Monster you control.

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    ABYR-JP058 Book of Magic Institute, La Maison

    Field Spell Card

    Once per turn, you can activate this effect during your Standby Phase if there is a Spellcaster-Type Monster on your side of the field or in your Graveyard. Return 1 "Book of Magic" Magic Card other than "Book of Magic Institute, La Maison" from your Graveyard to the bottom of your deck, and draw 1 card. Also, when this card is destroyed by your opponent and sent to the Graveyard, you can Special Summon 1 "Magical" Spellcaster-Type Monster from your hand or Deck, whose Level is equal to or lower than the number of "Book of Magic" Magic Cards in your Graveyard.

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    ABYR-JP059 Madolche Ticket

    Continuous Spell Card

    When a "Madolche" Card you control or in your Graveyard is returned to your hand or Deck by a card effect, you can add 1 "Madolche" Monster from your deck to your hand. If you control a "Madolche" Angel-Type Monster, you can Special Summon it instead of adding to the hand. The Effect of "Madolche Ticket" can only be used once per turn.

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    ABYR-JP060 Forbidden Shroud

    Quick-Play Spell Card

    Activate by selecting 1 face-up Monster on the field. Until the End Phase, the selected Monster loses 600 ATK, but cannot become the target of or destroyed by card effects.

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    ABYR-JP061 Last Tuning

    Normal Spell Card

    Activate by selecting 1 Level 3 Monster you control. Select and Special Summon 1 Monster with the same name as the selected Monster from your hand or Graveyard. The Monster Special Summoned by this effect has its effect(s) negated. During the End Phase of this turn, the selected Monster is destroyed.

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    ABYR-JP062 Mind Pollution

    Normal Spell Card

    Activate by discarding 1 Monster from your hand. Select 1 Monster your opponent controls with the same Level as the discarded Monster, and gain control over it until the End Phase.

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    ABYR-JP063 Modest Sentry

    Normal Spell Card

    Reveal your hand, then select 1 card of it, and return it to the deck.

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    ABYR-JP064 Battle Break

    Normal Trap Card

    Activate when an opponent's monster declares an attack. Your opponent can reveal a Monster in their hand to negate the effect of this card. If not, that attack is negated and the Battle Phase ends.

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    ABYR-JP065 Bubble Bringer

    Continuous Trap Card

    While this card is face-up on the field, Level 4 or higher monsters cannot direct attack. By sending this face-up card you control to the Graveyard during your own turn, you can select 2 Level 3 or lower WATER monster with the same name in your Graveyard and Special Summon them. The effect(s) of the monsters Special Summoned by this effect are negated.

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    ABYR-JP066 Abyssquall

    Normal Trap Card

    Special Summon 3 "Mermail" Monster in your Graveyard into face-up Defense Position. Monsters Special Summoned by this effect have their effects negated, cannot declare an attack, and are destroyed during the End Phase.

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    ABYR-JP067 Abyssphere

    Continuous Trap Card

    Special Summon 1 "Mermail" Monster from your Deck. The monster Special Summoned by this effect has its effect(s) negated. While this card is face-up on the field, you cannot activate Magic Cards. When this card is removed from the field, destroy that monster. After activation, destroy this card during your opponent's next End Phase.

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    ABYR-JP068 Abysstrom

    Normal Trap Card

    Activate by sending 1 "Umi" you control to the Graveyard. Send all Magic and Trap Cards on the field to the Graveyard.

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    ABYR-JP069 Heroic Gift

    Normal Trap Card

    You can activate this card if your opponent's Life Points are 2000 or less. Your opponent's Life Points become 8000, and draw 2 card from your deck. Only 1 "Heroic Gift" can be activated per turn.

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    ABYR-JP070 Heroic Advance

    Normal Trap Card

    When a "Heroic" monster you control is selected as attack target, you can activate this effect by selecting 1 Level 4 or less other "Heroic" monster you control. The selectes monster's attack is doubled until the end of the Battle Phase. Shift the attack target to the selected Monster and conduct Damage Calculation. Neither player's Monster is destroyed by this battle.

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    ABYR-JP071 Xyz Fierce Battle!!

    Normal Trap Card

    Activate by paying 1000 Life Points when an Xyz Monster you control is destroyed by battle. Each Player selects an Xyz Monster with an Rank equal to or lower than the destroyed monster from their Extra Deck and reveal it to their opponent. The player that revealed the monster with the lower ATK takes Damage equal to the difference between the ATK of both revealed monsters. If your opponent did not revealed a monster, inflict Damage to your opponent's Life Points equal to the ATK fo the monster you revealed.

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    ABYR-JP072 Abyssquall

    Normal Trap Card

    Special Summon 3 "Mermail" Monster in your Graveyard into face-up Defense Position. Monsters Special Summoned by this effect have their effects negated, cannot declare an attack, and are destroyed during the End Phase.

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    ABYR-JP073 Abyssphere

    Continuous Trap Card

    Special Summon 1 "Mermail" Monster from your Deck. The monster Special Summoned by this effect has its effect(s) negated. While this card is face-up on the field, you cannot activate Magic Cards. When this card is removed from the field, destroy that monster. After activation, destroy this card during your opponent's next End Phase.

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    ABYR-JP074 Abysstrom

    Normal Trap Card

    Activate by sending 1 "Umi" you control to the Graveyard. Send all Magic and Trap Cards on the field to the Graveyard.

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    ABYR-JP075 Madolche Happy Festa

    Normal Trap Card

    Special Summon any number of "Madolche" Monster from your hand. Return all Monster Special Summoned by this effect to the owner's deck during the End Phase.

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    ABYR-JP076 Memory of a Friend

    Normal Trap Card

    Activate when an opponent's monster declares an attack: Inflict Damage to your Life Points equal to that attacking Monster's ATK, and remove from play that monster. During your opponent's next turn's End Phase, Special Summon that removed from play Monster to your field.

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    ABYR-JP077 Magic Deflector

    Normal Trap Card

    During this turn, negate the effects of all Equip, Field, Continuous and Quick-Play Magic Cards.

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    ABYR-JP078 Spell Explosion

    Normal Trap Card

    Activate if a face-up Magic Card in your opponent's Magic & Trap Card Zone is sent to the Graveyard. Select 1 face-up Monster on the field and destroy it.

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    ABYR-JP079 Cashback

    Counter Trap Card

    Negate the activation and Effect of a Magic, Trap or Effect Monster card the opponent paid Life Points for the activation, and return that card to the owner's deck.

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    ABYR-JP080 Unification of the whole Land

    Continuous Trap Card

    During either player's Standby Phase, the turn player selects the Level of a monster they control, and sends all face-up Monster(s) they control with a different Level than that selected Level to the Graveyard.Points.


    Edited by Dark Slayer™ - 13/9/2012, 11:23
     
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    Rivelata la promo dello Sneak Preview:

    ABRY-ENSP1 Ignoble Knight of Black Laundsallyn

    DARK/Warrior - Effect/5/2000/800

    You can send 1 face up LIGHT Normal Monster you control to the Graveyard. Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Knight" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn".

    Ultra Rare
     
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    Prime rarità TCG confermate:

    Mermail Abysslinde
    Madolche Queen Tiaramisu (Nome TCG da confermare)
    Number C32: Shark Drake Vice (Nome TCG da confermare)
    Spellbook of Goethe (Nome TCG da confermare)
     
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    TCG exclusive e OCG import:

    ABYR-EN081
    Mermail Abyssmander
    WATER\Fish - Effect/4/100/2000
    You can banish this card from your Graveyard to activate 1 of these effects.
    • Increase the Level of all "Mermail" monsters you currently control by 1.
    • Increase the Level of all "Mermail" monsters you currently control by 2.

    ABYR-EN082
    Red Dragon Ninja
    FIRE\??? - Effect/??/??

    ???

    ABYR-EN083
    Slushy

    ABYR-EN084
    Abyss Dweller

    ABYR-EN085
    Giant Soldier of Steel
    EARTH\Rock - Xyz/Effect/Rank 3/1300/2000
    2 Level 3 Rock-Type monsters
    This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.

    ABYR-EN086
    Noble Arms - Arondyte

    ABYR-EN087
    Spellbook Library of the Heliosphere
    Normal Spell Card

    If you have ?(4) or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck; add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.

    ABYR-EN088
    Spellbook Star Hall
    Continuous Spell Card

    Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counter(s) that were on this card.

    ABYR-EN089
    Attack the Moon!
    Continuous Spell Card

    Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


    OCG Exclusive

    ABYR-EN090
    Electromagnetic Bagworm
    LIGHT\Insect - Effect/3/200/1400
    FLIP: Take control of 1 of you opponent's Machine-Type monsters until the End Phase of your next turn. If this monster is destroyed by battle, the monster that destroyed it loses 500 ATK and DEF.

    ABYR-EN091
    Ape Magician
    DARK\Beast - Effect/3/800/1200
    This card cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position, you can send 1 monster from your hand to the Graveyard and select 1 face-up Defense Position monster your opponent controls. Take control of the selected monster until the End Phase of this turn. It cannot change its Battle Position this turn.

    ABYR-EN092
    Rage of Deep Sea
    WATER\Fish - Effect/5/0/0
    This card gains 500 ATK and DEF for each Fish, Sea Serpent, and Aqua-Type monster in your Graveyard.

    ABYR-EN093
    Snowdust Dragon
    WATER\Dragon - Effect/8/2800/1800
    You can Special Summon this card (from your hand) by removing 4 Ice Counters from the field. While this card is face-up on the field, other face-up monsters with Ice Counters cannot attack or change their battle position.

    ABYR-EN094
    Snow Dragon
    WATER\Dragon - Effect/4/1400/900
    When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.

    ABYR-EN095
    Unimotaurus

    ABYR-EN096
    Fishborg Launcher
    WATER\Fish - Effect/1/200/100
    During your Main Phase, if the only monsters in your Graveyard are WATER monsters, except "Fishborg Launcher": You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. The effect of "Fishborg Launcher" can only be activated once per turn.


    ABYR-EN097
    Papa Corn
    EARTH\Plant - Effect/4/1200/800
    While a Field Spell Card is face-up on the field, this card gains 1000 ATK.

    ABYR-EN098
    Thunder Seahorse
    LIGHT\Thunder - Effect/4/1600/1200
    During your Main Phase: You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters with 1600 or less ATK and the same name from your Deck to your hand. The effect of "Thunder Seahorse" can only be used once per turn. You cannot Special Summon the turn you activate this effect.

    ABYR-EN099
    Bahamut Shark
    WATER\Rock - Xyz/Effect/Rank 4/2600/2100
    2 Level 4 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot declare an attack this turn
     
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    Traduzione italiana ufficiale!!!

    ABYR-IT000 Ignobile Cavaliere del Nero Laundsallyn
    ABYR-IT001 Cesare Gagaga
    ABYR-IT002 Toro delle Lame
    ABYR-IT003 Achacha Chanbara
    ABYR-IT004 Mogtalpa
    ABYR-IT005 Grandariete
    ABYR-IT006 Pesce Tripode
    ABYR-IT007 Pulitore del Fondo
    ABYR-IT008 Sfidante Eroico - Spada Extra
    ABYR-IT009 Sfidante Eroico - Sorvegliante Notturno
    ABYR-IT010 Ricognitore Planetario
    ABYR-IT011 Disturbo Vento Solare
    ABYR-IT012 Bestia Araldica Aberconway
    ABYR-IT013 Bestia Araldica Falco di Berner
    ABYR-IT014 Sirenide Abisslinde
    ABYR-IT015 Sirenide Abissgunde
    ABYR-IT016 Sirenide Abisshilde
    ABYR-IT017 Sirenide Abissturge
    ABYR-IT018 Sirenide Abisspike
    ABYR-IT019 Sirenide Abisslung
    ABYR-IT020 Sirenide Abissmegalo
    ABYR-IT021 Stoico della Profezia
    ABYR-IT022 Eremita della Profezia
    ABYR-IT023 Giustizia della Profezia
    ABYR-IT024 Imperatore della Profezia
    ABYR-IT025 Magidolce Cruffsant
    ABYR-IT026 Magidolce Marmelcameriera
    ABYR-IT027 Magidolce Messaggelato
    ABYR-IT028 Guerriero dell'Abisso
    ABYR-IT029 Creatore di Pupazzi di Neve
    ABYR-IT030 Pesce Cyborg Impiantatore
    ABYR-IT031 L'Agile Pescatore
    ABYR-IT032 Cavaliere della Costa
    ABYR-IT033 Drago Marino Meccanico Plesion
    ABYR-IT034 Parassita Metallizzante - Soltite
    ABYR-IT035 Moulinglacia il Signore Elementale
    ABYR-IT036 Polverello di Casa
    ABYR-IT037 Pinguino Gracile
    ABYR-IT038 Forza Mancante
    ABYR-IT039 Numero C32: Draghetto Squalo Veiss
    ABYR-IT040 Guadagna Abilità Occhio-Solo
    ABYR-IT041 Cowboy Gagaga
    ABYR-IT042 Campione Eroico - Gandiva
    ABYR-IT043 Campione Eroico - Kusanagi
    ABYR-IT044 Numero 9: Sfera Dyson
    ABYR-IT045 Numero 8: Re Araldico Genoma-Eredità
    ABYR-IT046 Sirenide Abissgaios
    ABYR-IT047 Imperatrice della Profezia
    ABYR-IT048 Magidolce Regina Tiaramisù
    ABYR-IT049 Gigante Nevepolvere
    ABYR-IT050 Gagagigo il Rinato
    ABYR-IT051 Baccheta Uso Singolo
    ABYR-IT052 Trincea Mareprofondo dell'Altra Dimensione
    ABYR-IT053 Cancello Tannhauser
    ABYR-IT054 Pistola Gravitazionale
    ABYR-IT055 Arte Avanzata dell'Araldo
    ABYR-IT056 Abisso-scaglia del Kraken
    ABYR-IT057 Lemuria, la Città Dimenticata
    ABYR-IT058 Libro di Magia dell'Eternità
    ABYR-IT059 Libro di Magia del Fato
    ABYR-IT060 La Grandiosa Torre del Libro di Magia
    ABYR-IT061 Biglietto Magidolce
    ABYR-IT062 Abito Proibito
    ABYR-IT063 Gesto Finale
    ABYR-IT064 Inquinatore della Mente
    ABYR-IT065 L'Umile Sentinella
    ABYR-IT066 Spezza Battaglia
    ABYR-IT067 Bubble Portatore
    ABYR-IT068 Dono Eroico
    ABYR-IT069 Avanzamento Eroico
    ABYR-IT070 Xyz Xtremo !!
    ABYR-IT071 Abisso-burrasca
    ABYR-IT072 Abisso-sfera
    ABYR-IT073 Abisso-corrente
    ABYR-IT074 Magidolcepalooza
    ABYR-IT075 Ricordo di un Nemico
    ABYR-IT076 Deflettore Magico
    ABYR-IT077 Quella Bizzarra Alchimia!
    ABYR-IT078 Restituzione in Contanti
    ABYR-IT079 Unificazione
    ABYR-IT080 Ritorsione
    ABYR-IT081 Sirenide Abissmander
    ABYR-IT082 Ninja Drago Rosso
    ABYR-IT083 Granitino
    ABYR-IT084 Abitante dell'Abisso
    ABYR-IT085 Soldato Gigante d'Acciaio
    ABYR-IT086 Nobili Armi - Arfeudutyr
    ABYR-IT087 Biblioteca del Libro di Magia dell'Eliosfera
    ABYR-IT088 Sala delle Stelle del Libro di Magia
    ABYR-IT089 Attaccare la Luna!
    ABYR-IT090 Bacoverme Elettromagnetico
    ABYR-IT091 Rabbia del Mare Profondo
    ABYR-IT092 Scimmione Mago
    ABYR-IT093 Drago Nevepolvere
    ABYR-IT094 Drago Neve
    ABYR-IT095 Uminotauro
    ABYR-IT096 Pesce Cyborg Lanciatore
    ABYR-IT097 Papa-Corn
    ABYR-IT098 Cavalluccio Marino Tuono
    ABYR-IT099 Squalo Bahamut
     
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