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Aldragon.
User deleted
OCG Release Date: 21/07/2012
TCG Release Date: 13/11/2012
Features 80 cards:
- 5 Ultra Rare cards
- 9 Super Rare cards
- 18 Rare cards
- 44 Normal cards
- 4 Normal Rare cards
- A lot of the latest cards from the Yu-Gi-Oh! ZeXal anime.
- A well balanced number of cards from the anime as well as brand new, original cards for the OCG.
- New Xyz Monster as well as cards to support their Summoning, cards for already esisting themes and cards of a brand-new concept.
- Cover Card is "CNo. 32 Ocean Biting Dragon Shark Drake Vice"
Edited by Dark Slayer™ - 26/7/2012, 22:53. -
Dark Slayer™.
User deleted
ABYR-JP001 Gagaga Kaiser
EARTH/Warrior/Effect - Level 3 - ATK1800/DEF600
This card cannot attack if you control no other "Gagaga" Monster. Also, once per turn, you can activate this effect by removing from play 1 Monster from your Graveyard. The Level of all "Gagaga" Monster you control becomes the Level of the Monster, that was removed from play for the activation of this effect. This card cannot be used as Synchro Material Monster.ABYR-JP002 Bull Blader
EARTH/Warrior/Effect - Level 4 - ATK1600/DEF1200
Activate this effect during either player's turn, when an attack is declared involving this card and an opponent's Monster. Battle Damage to both player from this battle becomes 0, and after Damage Calculation, that opponent's Monster is destroyed.
ABYR-JP003 Achaacha Chanbara
FIRE/Warrior/Effect - Level 3 - ATK1400/DEF400
Activate this effect when the effect of a Magic, Trap or Effect Monster Card is activated that inflicts Damage. Special Summon this card from your hand, and inflict 400 Damage to your opponent's Life Points.
ABYR-JP004 Mogumole
EARTH/Beast/Effect - Level 2- ATK800/DEF800
When this card on the field is destroyed and sent to the Graveyard, you can Special Summon this card from your Graveyard in face-up Defense Position. The effect of "Mogumole" can only be used once per duel.
ABYR-JP005 Grandran
EARTH/Rock/Effect - Level 4 - ATK0/DEF1400
If your opponent controls a Xyz monster, you can Special Summon this card from your hand in face-up Attack Position.
ABYR-JP006 Tripod Fish
WATER/Fish/Effect - Level 3 - ATK300/DEF1300
When this card is successfully Special Summoned from the Graveyard, you can activate this effect by selecting 1 Fish-, Sea-Serpent- or Aqua-Type monster on the field. Increase the selected monsters Level by 1.
ABYR-JP007 Deep Sweeper
WATER/Fish/Effect - Level 4- ATK1600/DEF1300
Activate by Releasing this card. Select 1 Magic or Trap Card on the field and destroy it.ABYR-JP008 Heroic Champion Extra Sword
EARTH/Warrior/Effect - Level 4 - ATK1000/DEF1000
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
● When it is Xyz Summoned: It gains 1000 ATK.ABYR-JP009 Heroic Champion Yashu Torch
EARTH/Warrior/Effect - Level 4 - ATK1200/DEF300
If this card attacks a Defense Position Monster your opponent controls, skip Damage Calculation and destroy that monster immediately.ABYR-JP010 Planet Pathfinder
EARTH/Machine/Effect - Level 4 - ATK1000/DEF1000
Activate by Releasing this card. Add 1 Field Magic Card from your deck to your hand.ABYR-JP011 Solar Windjammer
LIGHT/Machine/Effect - Level 5 - ATK800/DEF2400
If you control no monster, you can Special Summon this card from your hand. The original ATK and DEF of this card Special Summoned this way are halved. Also, this card's Level is increased by 1 during each of your Standby Phases. There can only be 1 "Solar Wind Jammer" face-up on the field at a time.ABYR-JP012 Heraldic Beast Aberconway
WIND/Dragon/Effect - Level 4 - ATK1800/DEF900
If this card is in your Graveyard, you can activate this effect by removing from play 1 other "Heraldic Beast Aberconway" from your Graveyard. Select 1 "Heraldic Beast" Monster in your Graveyard and add it to your hand. The effect of "Heraldic Beast Aberconway" can only be used once per turn.ABYR-JP013 Heraldic Beast Bernard's Falcon
WIND/Winged Beast/Effect - Level 4 - ATK1000/DEF1600
Activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. All Level 5 or higher Monster you control become Level 4.ABYR-JP014 Mermail - Abysslinde
WATER/Aqua/Effect - Level 3 - ATK1500/DEF1200
If this card on the field is destroyed and sent to the Graveyard, you can Special Summon 1 "Mermail" Monster from your Deck, except a "Mermail - Abysslinde". The effect of "Mermail - Abysslinde" can only be used once per turn.
ABYR-JP015 Mermail - Abyssgunde
WATER/Aqua/Effect - Level 3 - ATK1400/DEF800
If this card is discarded from your hand to the Graveyard, you can Special Summon 1 "Mermail" Monster from your Graveyard, except a "Mermail - Abyssgunde". The effect of "Mermail - Abyssgunde" can only be activated once per turn.ABYR-JP016 Mermail - Abysshilde
WATER/Aqua/Effect - Level 3 - ATK1300/DEF400
If this card is sent to the Graveyard, you can Special Summon 1 "Mermail" Monster from your hand, except a "Mermail - Abysshilde". The effect of "Mermail - Abysshilde" can only be used once per turn.ABYR-JP017 Mermail - Abyssturge
WATER/Fish/Effect - Level 4 - ATK1700/DEF1100
When this card is successfully Normal Summoned or Special Summoned, activate this effect by discarding 1 WATER monster from your hand to the Graveyard. Select 1 Level 3 or lower WATER monster in your Graveyard and add it to your hand. The effect of "Mermail - Abyssturge" can only be used once per turn.ABYR-JP018 Mermail - Abysspike
WATER/Fish/Effect - Level 4 - ATK1600/DEF800
When this card is successfully Normal Summoned or Special Summoned, activate this effect by discarding 1 WATER monster from your hand to the Graveyard. Add 1 Level 3 WATER monster from the deck to your hand. The effect of "Mermail - Abysspike" can only be used once per turn.ABYR-JP019 Mermail - Abysslang
WATER/Fish/Effect - Level 4 - ATK1200/DEF800
While this card is face-up on the field, your opponent cannot select other WATER Monster as attack target. Also, while this card is face-up on the field, WATER Monster you control gain 300 ATK.ABYR-JP020 Mermail - Megalo-Abyss
WATER/Sea-Serpent/Effect - Level 7 - ATK2400/DEF1900
You can activate this effect during your Main Phase by discarding 2 other WATER Monster from your hand to the Graveyard. Special Summon this card from your hand. When this card is successfuly Special Summoned by this effect, you can add 1 "Abyss" Magic or Trap Card from your deck to your hand. Also, by Releasing 1 face-up Attack Position WATER Monster other than this card, this card can attack twice during this turn's Battle Phase.IMG
ABYR-JP021 Magical Warlock, La Pende
WATER/Spellcaster/Effect - Level 1 - ATK300/DEF200
When this card is sent to the Graveyard, add 1 Level 3 "Magical" Monster from your Deck to your hand.IMG
ABYR-JP022 Magical Lao-Tse, Ermit
EARTH/Spellcaster/Effect - Level 3 - ATK1200/DEF700
While this card is face-up on the field, each time a "Book of Magic" Magic Card is activated, increase the Level of this card by 2, and this card gains 300 ATK.IMG
ABYR-JP023 Magical Instructor, Cisty
EARTH/Spellcaster/Effect - Level 3 - ATK1600/DEF800
During the End Phase of one of your turns you activated a "Book of Magic" Magic Card, you can activate this effect by removing from play this card on the field. Add 1 LIGHT or DARK Level 3 or higher Spellcaster-Type Monster and 1 "Book of Magic" Magic Card from your deck to your hand. The effect of "Magical Instructor, Cisty" can only be activated once per turn.IMG
ABYR-JP024 Magical Emperor, Ampoure
DARK/Spellcaster/Effect - Level 5 - ATK2300/DEF2000
You can activate this effect by removing from play 1 other face-up Spellcaster-Type Monster you control and 1 "Book of Magic" Card in your Graveyard. Select 1 face-up monster your opponent controls and gain control over it until the End Phase. The effect of "Magical Emperor, Ampoure" can only be used once per turn, and during the turn this effect was activated, this card cannot attack.IMG
ABYR-JP025 Madolche Croissandog
EARTH/Beast /Effect - Level 3 - ATK1500/DEF1200
When this card is destroyed by your opponent and sent to the Graveyard, return this card to your deck. Also, once per turn, you can activate this effect by selecting 1 other "Madolche" Card you control. Return the selected card to the hand, and this card has its Level increased by 1, and gains 300 ATK.IMG
ABYR-JP026 Madolche Marmamaid
EARTH/Spellcaster/Effect - Level 4 - ATK800/DEF2000
When this card is destroyed by your opponent and sent to the Graveyard, return this card to your deck. When this card is flipped face-up, you can add 1 "Madolche" Magic or Trap Card from your Graveyard to your hand.IMG
ABYR-JP027 Madolche Messengelato
EARTH/Warrior/Effect - Level 4 - ATK1600/DEF1000
When this card is destroyed by your opponent and sent to the Graveyard, return this card to your deck. When this card is Special Summoned successfully, if you control a "Madolche" Beast-Type Monster, you can add 1 "Madolche" Magic or Trap Card from your Deck to your hand.IMG
ABYR-JP028 Abyss Warrior
WATER/Aqua/Effect - Level 4 - ATK1800/DEF1300
Once per turn, you can activate this effect by discarding 1 WATER Monster from your hand, and selecting 1 Monster in your or your opponent's Graveyard. Return that Monster to the top or the bottom of the owner's deck.IMG
ABYR-JP029 Snowman Creator
WATER/Machine/Effect - Level 4 - ATK1600/DEF1000
You can activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Place a number of Ice Counter on face-up monster your opponent controls equal to the number of WATER Monster you control. If 3 or more Ice Counter are placed by this effect, you can also select 1 card your opponent controls and destroy it.IMG
ABYR-JP030 Fishborg Planter
WATER/Fish/Effect - Level 2 - ATK200/DEF200
You can activate this effect once while this card is in the Graveyard. Send the top card from your deck to the Graveyard. If the sent card was a WATER Monster, Special Summon this card from your Graveyard afterwards. The Effect of "Fishborg Planter" can only be used once per turn.
IMGABYR-JP031 Nimble Angler
WATER/Fish/Effect - Level 2 - ATK600/DEF100
If this card is sent from the hand or the deck to the Graveyard, Special Summon up to 2 Level 3 or lower "Nimble" Monster other than "Nimble Angler" from your deck.IMG
ABYR-JP032 Knight of the Distant Sea
WATER/Warrior/Effect - Level 4 - ATK1400/DEF1200
When this face-up card on the field changes its Battle Position, send 1 WATER Monster from your deck to the Graveyard. This effect can only be used once per turn.IMG
ABYR-JP033 Mechanical Sea-Serpent Plesion
WATER/Machine/Effect - Level 5 - ATK2300/DEF1800
If you control a Sea-Serpent-Type Monster, you can Normal Summon this card without Release. Once per turn, you can Release 1 WATER Monster you control to select and destroy 1 face-up card your opponent controls.IMG
ABYR-JP034 Metalizing Parasite - Soltite
WATER/Aqua/Union - Level 7 - ATK1000/DEF500
Once per turn, during your Main Phase, you can equip this card to a Monster you control as an Equip Card , OR unequip it to Special Summon it in face-up Attack Position. While equipped to a monster by this effect, the equipped monster cannot be targeted or destroyed by your opponent monster's effect(s). (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)IMG
ABYR-JP035 Ice Spirit God, Moulin Glace
WATER/Sea-Serpent/Effect - Level 8 - ATK2800/DEF2200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you have exactly 5 WATER Monster in your Graveyard. When this card is Special Summoned, randomly select 2 cards in your opponent's hand and discard them. The effect of "Ice Spirit God, Moulin Glace" can only be used once per turn. If this card is removed from the field, skip your next turn's Battle Phase.IMG
ABYR-JP036 House Duston
LIGHT/Fiend/Effect - Level 1 - ATK0/DEF1000
Activate this effect when this face-up card on the field is destroyed by your opponennt and sent to the Graveyard. You can select any number of "Duston" Monster from your hand and Deck and Special Summon to either player's side of the field. At that time, you must Special Summon the same amount to each side of the field.IMG
ABYR-JP037 Tiny Penguin
WATER/Aqua/Effect - Level 1 - ATK400/DEF200
When this flipped face-up card is sent to the Graveyard, you can select 1 "Penguin" Monster in your Graveyard, except "Tiny Penguin", and Special Summon it into face-up Attack Position or face-down Defense Position.IMG
ABYR-JP038 Straggling Force
DARK/Warrior/Effect - Level 4 - ATK1500/DEF1000
Activate by Releasing this card if you control no other monster. Select 1 Monster your opponent controls and gain control of it until the End Phase. During the turn you activated this effect, you cannot Special Summon Monster or perform your Battle Phase.IMG
ABYR-JP039 CNo. 32: Ocean Biting Dragon Shark Drake Vice
WATER/Sea-Serpent/Xyz/Effect - Rank 4 - ATK2800/DEF2100
4 Level 4 WATER Monster
You can also Xyz Summon this card by using a "No.32: Ocean Biting Dragon Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your Life Points are 1000 or lower, you can activate this effect by removing 1 Xyz Material from this card, and removing from play 1 monster in your Graveyard. Select 1 face-up monster on the field, and its ATK and DEF becomes 0 until your End Phase. This effect can be activated during your opponent's turn.IMG
ABYR-JP040 One-Eyed Skill Gainer
LIGHT/Warrior/Xyz/Effect - Rank 4 - ATK2500/DEF2600
3 Level 4 Monster
You can activate this effect by removing 1 Xyz Material from this card, and selecting 1 Xyz Monster your opponent controls. This card is treated as having the same name as the selected monster, and gains the same effect(s). This effect can only be used once while this card is face-up on the field.IMG
ABYR-JP041 Gagaga Gunman
EARTH/Warrior /Xyz/Effect - Rank 4 - ATK1500/DEF2400
2 Level 4 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Apply 1 of the following effects depending on this card's Battle Position:
● Attack Position: During the Damage Step of this turn when this card attacks an opponent's monster, this card gains 1000 ATK, and that opponent's monster loses 500 ATK.
● Defense Position: Inflict 800 Damage to your opponent's Life Points.IMG
ABYR-JP042 Heroic Champion Gandiva
EARTH/Warrior/Xyz/Effect - Rank 4 - ATK2100/DEF1800
2 Level 4 Warrior-Type Monster
When a Level 4 or lower Monster(s) is Special Summoned to your opponent's field, you can remove 1 Xyz Material from this card to destroy that Special Summoned Monster(s). This effect can only be used once per turn.IMG
ABYR-JP043 Heroic Champion Kusanagi
EARTH/Warrior/Xyz/Effect - Rank 4 -ATK2500/DEF2400
3 Level 4 Warrior-Type Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation of a Trap Card and destroy it. Afterwards, this card gains 500 ATK.IMG
ABYR-JP044 No. 9: Canopy Star Dyson Sphere
LIGHT/Machine/Xyz/Effect - Rank 9 - ATK2800/DEF3000
2 Level 9 Monster
You can activate this effect once during the Battle Step this card with Xyz Material(s) is attacked. Negate that attack. When this card without Xyz Material is selected as attack target, you can select 2 Monster in your Graveyard, and place them under this card as Xyz Material. Also, if your opponent controls a monster with higher ATK than this card, by removing 1 Xyz Material from this card during your Main Phase, this card can attack your opponent's Life Points directly during this turn.IMG
ABYR-JP045 No. 8: Heraldic King Genome Heriter
LIGHT/Psychic/Xyz/Effect - Rank 4 - ATK2400/DEF1800
2 Level 4 "Heraldic Beast" Monster
Once per turn, you can activate this effect by selecting 1 Xyz Monster your opponent controls. This card is treated as having the same name as the selected monster, and it's ATK becomes the same as that Monster's ATK and it gains that Monster's effect(s). Afterwards, the selected Monster's ATK becomes 0 and it has its effect(s) negated. The effect of this card is applied until the End Phase.IMG
ABYR-JP046 Mermail - Gaio-Abyss
WATER/Aqua/Xyz/Effect - Rank 7 - ATK2800/DEF1600
2 Level 7 WATER Monster
While this card with Xyz Material is face-up on the field, Level 5 or higher Monster cannot attack. Also Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Negate the effect of an opponent's Monster with lower ATK than this card until the end of the turn. This effect can also be activated during your opponent's turn.IMG
ABYR-JP047 Magical Imperial Saint, Triss
LIGHT/Spellcaster/Xyz/Effect - Rank 5 - ATK2000/DEF1700
2 Level 5 Spellcaster-Type Monster
This card gains 300 ATK for each Xyz Material on your side of the field. Once per turn you can activate this effect by removing 1 Xyz Material from this card. Shuffle your Deck. Afterwards, reveal the top 5 cards from your deck. Select Monsters on the field, up to the number of "Book of Magic" Cards revealed by this, and destroy them. Afterwards, return the revealed cards to the top of your deck in the order of your choice.IMG
ABYR-JP048 Queen Madolche Tiaramiss
EARTH/Fairy/Xyz/Effect - Rank 4 - ATK2200/DEF2100
2 Level 4 "Madolche" Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card, and selecting up to 2 "Madolche" Cards in your Graveyard. Return the selected cards to your deck, and return a same number of cards that your opponent controls to the owner's deck.IMG
ABYR-JP049 Snowdust Giant
WATER/Beast-Warrior/Xyz/Effect - Rank 4 - ATK2200/DEF800
2 Level 4 WATER Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Reveal any number of WATER Monster in your hand to your opponent, and place a number of Ice Counter on face-up Monster on the field equal to the number of cards revealed. While this card is face-up on the field, all Non-WATER Monster on the field lose 200 ATK for each Ice Counter on the field.IMG
ABYR-JP050 Awakened Hero, Gagagigo
WATER/Reptile/Xyz - Rank 4 - ATK2950/DEF2800
3 Level 4 MonsterIMG
ABYR-JP051 Oneshot Wand
Equip Spell Card
Equip only to a Spellcaster-Type Monster. The equipped Monster gains 800 ATK. Also, after Damage Calculation when the equipped monster battled, you can destroy this card and draw 1 card.IMG
ABYR-JP052 Different Dimension Trench
Continuous Spell Card
When this card is activated, select 1 WATER Monster in your hand, your Graveyard or on your field and remove it from play. Afterwards, when this face-up card on the field is destroyed, Special Summon that Monster to your field.IMG
ABYR-JP053 Tannhäuser Gate
Normal Spell Card
Activate by selecting 2 Monster you control with 1000 ATK or less and the same Type. The Level of the selected Monsters becomes the sum of selected monster's respective Levels.IMG
ABYR-JP054 Gravity Blaster
Equip Spell Card
Equip only to a Machine-Type Monster. Once per turn, you can increase the ATK of the equipped Monster by 400. Also, if the equipped Monster battles with an opponent's Monster, for the duration of the Battle Phase negate the effect(s) of that opponent's Monster.IMG
ABYR-JP055 High Medallion Arts
Normal Spell Card
Activate by selecting 2 "Heraldic Beast" Monster in your Graveyard. Special Summon the 2 selected monster, and Xyz Summon 1 Xyz Monster with exactly those 2 monster as Xyz Materials.IMG
ABYR-JP056 Abysscale - Kraken
Equip Spell Card
Equip only to a "Mermail" Monster. The equipped monster gains 400 ATK. While this card is on the field, negate the activation of an opponent Effect Monster's effect and destroy it. Afterwards, send this card to the GraveyardIMG
ABYR-JP057 Forgotten Capital Lemuria
Field Spell Card
This card's name is treated as "Umi". While this card is on the field, WATER Monster on the field gain 200 ATK and DEF. Also once per turn, you can activate this effect during your Main Phase. While this card is on the field, until your End Phase, the Level of WATER Monster you control is increased by the number of WATER Monster you control.IMG
ABYR-JP058 Book of Magic Institute, La Maison
Field Spell Card
Once per turn, you can activate this effect during your Standby Phase if there is a Spellcaster-Type Monster on your side of the field or in your Graveyard. Return 1 "Book of Magic" Magic Card other than "Book of Magic Institute, La Maison" from your Graveyard to the bottom of your deck, and draw 1 card. Also, when this card is destroyed by your opponent and sent to the Graveyard, you can Special Summon 1 "Magical" Spellcaster-Type Monster from your hand or Deck, whose Level is equal to or lower than the number of "Book of Magic" Magic Cards in your Graveyard.IMG
ABYR-JP059 Madolche Ticket
Continuous Spell Card
When a "Madolche" Card you control or in your Graveyard is returned to your hand or Deck by a card effect, you can add 1 "Madolche" Monster from your deck to your hand. If you control a "Madolche" Angel-Type Monster, you can Special Summon it instead of adding to the hand. The Effect of "Madolche Ticket" can only be used once per turn.IMG
ABYR-JP060 Forbidden Shroud
Quick-Play Spell Card
Activate by selecting 1 face-up Monster on the field. Until the End Phase, the selected Monster loses 600 ATK, but cannot become the target of or destroyed by card effects.IMG
ABYR-JP061 Last Tuning
Normal Spell Card
Activate by selecting 1 Level 3 Monster you control. Select and Special Summon 1 Monster with the same name as the selected Monster from your hand or Graveyard. The Monster Special Summoned by this effect has its effect(s) negated. During the End Phase of this turn, the selected Monster is destroyed.IMG
ABYR-JP062 Mind Pollution
Normal Spell Card
Activate by discarding 1 Monster from your hand. Select 1 Monster your opponent controls with the same Level as the discarded Monster, and gain control over it until the End Phase.IMG
ABYR-JP063 Modest Sentry
Normal Spell Card
Reveal your hand, then select 1 card of it, and return it to the deck.IMG
ABYR-JP064 Battle Break
Normal Trap Card
Activate when an opponent's monster declares an attack. Your opponent can reveal a Monster in their hand to negate the effect of this card. If not, that attack is negated and the Battle Phase ends.IMG
ABYR-JP065 Bubble Bringer
Continuous Trap Card
While this card is face-up on the field, Level 4 or higher monsters cannot direct attack. By sending this face-up card you control to the Graveyard during your own turn, you can select 2 Level 3 or lower WATER monster with the same name in your Graveyard and Special Summon them. The effect(s) of the monsters Special Summoned by this effect are negated.IMG
ABYR-JP066 Abyssquall
Normal Trap Card
Special Summon 3 "Mermail" Monster in your Graveyard into face-up Defense Position. Monsters Special Summoned by this effect have their effects negated, cannot declare an attack, and are destroyed during the End Phase.IMG
ABYR-JP067 Abyssphere
Continuous Trap Card
Special Summon 1 "Mermail" Monster from your Deck. The monster Special Summoned by this effect has its effect(s) negated. While this card is face-up on the field, you cannot activate Magic Cards. When this card is removed from the field, destroy that monster. After activation, destroy this card during your opponent's next End Phase.IMG
ABYR-JP068 Abysstrom
Normal Trap Card
Activate by sending 1 "Umi" you control to the Graveyard. Send all Magic and Trap Cards on the field to the Graveyard.IMG
ABYR-JP069 Heroic Gift
Normal Trap Card
You can activate this card if your opponent's Life Points are 2000 or less. Your opponent's Life Points become 8000, and draw 2 card from your deck. Only 1 "Heroic Gift" can be activated per turn.IMG
ABYR-JP070 Heroic Advance
Normal Trap Card
When a "Heroic" monster you control is selected as attack target, you can activate this effect by selecting 1 Level 4 or less other "Heroic" monster you control. The selectes monster's attack is doubled until the end of the Battle Phase. Shift the attack target to the selected Monster and conduct Damage Calculation. Neither player's Monster is destroyed by this battle.IMG
ABYR-JP071 Xyz Fierce Battle!!
Normal Trap Card
Activate by paying 1000 Life Points when an Xyz Monster you control is destroyed by battle. Each Player selects an Xyz Monster with an Rank equal to or lower than the destroyed monster from their Extra Deck and reveal it to their opponent. The player that revealed the monster with the lower ATK takes Damage equal to the difference between the ATK of both revealed monsters. If your opponent did not revealed a monster, inflict Damage to your opponent's Life Points equal to the ATK fo the monster you revealed.IMG
ABYR-JP072 Abyssquall
Normal Trap Card
Special Summon 3 "Mermail" Monster in your Graveyard into face-up Defense Position. Monsters Special Summoned by this effect have their effects negated, cannot declare an attack, and are destroyed during the End Phase.IMG
ABYR-JP073 Abyssphere
Continuous Trap Card
Special Summon 1 "Mermail" Monster from your Deck. The monster Special Summoned by this effect has its effect(s) negated. While this card is face-up on the field, you cannot activate Magic Cards. When this card is removed from the field, destroy that monster. After activation, destroy this card during your opponent's next End Phase.IMG
ABYR-JP074 Abysstrom
Normal Trap Card
Activate by sending 1 "Umi" you control to the Graveyard. Send all Magic and Trap Cards on the field to the Graveyard.IMG
ABYR-JP075 Madolche Happy Festa
Normal Trap Card
Special Summon any number of "Madolche" Monster from your hand. Return all Monster Special Summoned by this effect to the owner's deck during the End Phase.IMG
ABYR-JP076 Memory of a Friend
Normal Trap Card
Activate when an opponent's monster declares an attack: Inflict Damage to your Life Points equal to that attacking Monster's ATK, and remove from play that monster. During your opponent's next turn's End Phase, Special Summon that removed from play Monster to your field.IMG
ABYR-JP077 Magic Deflector
Normal Trap Card
During this turn, negate the effects of all Equip, Field, Continuous and Quick-Play Magic Cards.IMG
ABYR-JP078 Spell Explosion
Normal Trap Card
Activate if a face-up Magic Card in your opponent's Magic & Trap Card Zone is sent to the Graveyard. Select 1 face-up Monster on the field and destroy it.IMG
ABYR-JP079 Cashback
Counter Trap Card
Negate the activation and Effect of a Magic, Trap or Effect Monster card the opponent paid Life Points for the activation, and return that card to the owner's deck.IMG
ABYR-JP080 Unification of the whole Land
Continuous Trap Card
During either player's Standby Phase, the turn player selects the Level of a monster they control, and sends all face-up Monster(s) they control with a different Level than that selected Level to the Graveyard.Points.
Edited by Dark Slayer™ - 13/9/2012, 11:23. -
**Sora**.
User deleted
Rivelata la promo dello Sneak Preview:
ABRY-ENSP1 Ignoble Knight of Black Laundsallyn
DARK/Warrior - Effect/5/2000/800
You can send 1 face up LIGHT Normal Monster you control to the Graveyard. Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Knight" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn".
Ultra Rare
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Prime rarità TCG confermate:
Mermail Abysslinde
Madolche Queen Tiaramisu (Nome TCG da confermare)
Number C32: Shark Drake Vice (Nome TCG da confermare)
Spellbook of Goethe (Nome TCG da confermare). -
**Sora**.
User deleted
TCG exclusive e OCG import:
ABYR-EN081
Mermail Abyssmander
WATER\Fish - Effect/4/100/2000
You can banish this card from your Graveyard to activate 1 of these effects.
• Increase the Level of all "Mermail" monsters you currently control by 1.
• Increase the Level of all "Mermail" monsters you currently control by 2.
ABYR-EN082
Red Dragon Ninja
FIRE\??? - Effect/??/??
???
ABYR-EN083
Slushy
ABYR-EN084
Abyss Dweller
ABYR-EN085
Giant Soldier of Steel
EARTH\Rock - Xyz/Effect/Rank 3/1300/2000
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.
ABYR-EN086
Noble Arms - Arondyte
ABYR-EN087
Spellbook Library of the Heliosphere
Normal Spell Card
If you have ?(4) or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck; add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
ABYR-EN088
Spellbook Star Hall
Continuous Spell Card
Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counter(s) that were on this card.
ABYR-EN089
Attack the Moon!
Continuous Spell Card
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
OCG Exclusive
ABYR-EN090
Electromagnetic Bagworm
LIGHT\Insect - Effect/3/200/1400
FLIP: Take control of 1 of you opponent's Machine-Type monsters until the End Phase of your next turn. If this monster is destroyed by battle, the monster that destroyed it loses 500 ATK and DEF.
ABYR-EN091
Ape Magician
DARK\Beast - Effect/3/800/1200
This card cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position, you can send 1 monster from your hand to the Graveyard and select 1 face-up Defense Position monster your opponent controls. Take control of the selected monster until the End Phase of this turn. It cannot change its Battle Position this turn.
ABYR-EN092
Rage of Deep Sea
WATER\Fish - Effect/5/0/0
This card gains 500 ATK and DEF for each Fish, Sea Serpent, and Aqua-Type monster in your Graveyard.
ABYR-EN093
Snowdust Dragon
WATER\Dragon - Effect/8/2800/1800
You can Special Summon this card (from your hand) by removing 4 Ice Counters from the field. While this card is face-up on the field, other face-up monsters with Ice Counters cannot attack or change their battle position.
ABYR-EN094
Snow Dragon
WATER\Dragon - Effect/4/1400/900
When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
ABYR-EN095
Unimotaurus
ABYR-EN096
Fishborg Launcher
WATER\Fish - Effect/1/200/100
During your Main Phase, if the only monsters in your Graveyard are WATER monsters, except "Fishborg Launcher": You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. The effect of "Fishborg Launcher" can only be activated once per turn.
ABYR-EN097
Papa Corn
EARTH\Plant - Effect/4/1200/800
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
ABYR-EN098
Thunder Seahorse
LIGHT\Thunder - Effect/4/1600/1200
During your Main Phase: You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters with 1600 or less ATK and the same name from your Deck to your hand. The effect of "Thunder Seahorse" can only be used once per turn. You cannot Special Summon the turn you activate this effect.
ABYR-EN099
Bahamut Shark
WATER\Rock - Xyz/Effect/Rank 4/2600/2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot declare an attack this turn. -
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Traduzione italiana ufficiale!!! SPOILER (clicca per visualizzare)ABYR-IT000 Ignobile Cavaliere del Nero Laundsallyn
ABYR-IT001 Cesare Gagaga
ABYR-IT002 Toro delle Lame
ABYR-IT003 Achacha Chanbara
ABYR-IT004 Mogtalpa
ABYR-IT005 Grandariete
ABYR-IT006 Pesce Tripode
ABYR-IT007 Pulitore del Fondo
ABYR-IT008 Sfidante Eroico - Spada Extra
ABYR-IT009 Sfidante Eroico - Sorvegliante Notturno
ABYR-IT010 Ricognitore Planetario
ABYR-IT011 Disturbo Vento Solare
ABYR-IT012 Bestia Araldica Aberconway
ABYR-IT013 Bestia Araldica Falco di Berner
ABYR-IT014 Sirenide Abisslinde
ABYR-IT015 Sirenide Abissgunde
ABYR-IT016 Sirenide Abisshilde
ABYR-IT017 Sirenide Abissturge
ABYR-IT018 Sirenide Abisspike
ABYR-IT019 Sirenide Abisslung
ABYR-IT020 Sirenide Abissmegalo
ABYR-IT021 Stoico della Profezia
ABYR-IT022 Eremita della Profezia
ABYR-IT023 Giustizia della Profezia
ABYR-IT024 Imperatore della Profezia
ABYR-IT025 Magidolce Cruffsant
ABYR-IT026 Magidolce Marmelcameriera
ABYR-IT027 Magidolce Messaggelato
ABYR-IT028 Guerriero dell'Abisso
ABYR-IT029 Creatore di Pupazzi di Neve
ABYR-IT030 Pesce Cyborg Impiantatore
ABYR-IT031 L'Agile Pescatore
ABYR-IT032 Cavaliere della Costa
ABYR-IT033 Drago Marino Meccanico Plesion
ABYR-IT034 Parassita Metallizzante - Soltite
ABYR-IT035 Moulinglacia il Signore Elementale
ABYR-IT036 Polverello di Casa
ABYR-IT037 Pinguino Gracile
ABYR-IT038 Forza Mancante
ABYR-IT039 Numero C32: Draghetto Squalo Veiss
ABYR-IT040 Guadagna Abilità Occhio-Solo
ABYR-IT041 Cowboy Gagaga
ABYR-IT042 Campione Eroico - Gandiva
ABYR-IT043 Campione Eroico - Kusanagi
ABYR-IT044 Numero 9: Sfera Dyson
ABYR-IT045 Numero 8: Re Araldico Genoma-Eredità
ABYR-IT046 Sirenide Abissgaios
ABYR-IT047 Imperatrice della Profezia
ABYR-IT048 Magidolce Regina Tiaramisù
ABYR-IT049 Gigante Nevepolvere
ABYR-IT050 Gagagigo il Rinato
ABYR-IT051 Baccheta Uso Singolo
ABYR-IT052 Trincea Mareprofondo dell'Altra Dimensione
ABYR-IT053 Cancello Tannhauser
ABYR-IT054 Pistola Gravitazionale
ABYR-IT055 Arte Avanzata dell'Araldo
ABYR-IT056 Abisso-scaglia del Kraken
ABYR-IT057 Lemuria, la Città Dimenticata
ABYR-IT058 Libro di Magia dell'Eternità
ABYR-IT059 Libro di Magia del Fato
ABYR-IT060 La Grandiosa Torre del Libro di Magia
ABYR-IT061 Biglietto Magidolce
ABYR-IT062 Abito Proibito
ABYR-IT063 Gesto Finale
ABYR-IT064 Inquinatore della Mente
ABYR-IT065 L'Umile Sentinella
ABYR-IT066 Spezza Battaglia
ABYR-IT067 Bubble Portatore
ABYR-IT068 Dono Eroico
ABYR-IT069 Avanzamento Eroico
ABYR-IT070 Xyz Xtremo !!
ABYR-IT071 Abisso-burrasca
ABYR-IT072 Abisso-sfera
ABYR-IT073 Abisso-corrente
ABYR-IT074 Magidolcepalooza
ABYR-IT075 Ricordo di un Nemico
ABYR-IT076 Deflettore Magico
ABYR-IT077 Quella Bizzarra Alchimia!
ABYR-IT078 Restituzione in Contanti
ABYR-IT079 Unificazione
ABYR-IT080 Ritorsione
ABYR-IT081 Sirenide Abissmander
ABYR-IT082 Ninja Drago Rosso
ABYR-IT083 Granitino
ABYR-IT084 Abitante dell'Abisso
ABYR-IT085 Soldato Gigante d'Acciaio
ABYR-IT086 Nobili Armi - Arfeudutyr
ABYR-IT087 Biblioteca del Libro di Magia dell'Eliosfera
ABYR-IT088 Sala delle Stelle del Libro di Magia
ABYR-IT089 Attaccare la Luna!
ABYR-IT090 Bacoverme Elettromagnetico
ABYR-IT091 Rabbia del Mare Profondo
ABYR-IT092 Scimmione Mago
ABYR-IT093 Drago Nevepolvere
ABYR-IT094 Drago Neve
ABYR-IT095 Uminotauro
ABYR-IT096 Pesce Cyborg Lanciatore
ABYR-IT097 Papa-Corn
ABYR-IT098 Cavalluccio Marino Tuono
ABYR-IT099 Squalo Bahamut.